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Many mainstream publishers continued to rely on online DRM throughout the later half of 2008 and early 2009, including Electronic Arts, Ubisoft, Valve, and Atari, The Sims 3 being a notable exception in the case of Electronic Arts.[54] Ubisoft broke with the tendency to use online DRM in late 2008, with the release of Prince of Persia as an experiment to \"see how truthful people really are\" regarding the claim that DRM was inciting people to use illegal copies.[55] Although Ubisoft has not commented on the results of the \"experiment\", Tweakguides noted that two torrents on Mininova had over 23,000 people downloading the game within 24 hours of its release.[56]
Ubisoft formally announced a return to online authentication on 9 February 2010, through its Uplay online game platform, starting with Silent Hunter 5, The Settlers 7, and Assassin's Creed II.[64] Silent Hunter 5 was first reported to have been compromised within 24 hours of release,[65] but users of the cracked version soon found out that only early parts of the game were playable.[66] The Uplay system works by having the installed game on the local PCs incomplete and then continuously downloading parts of the game code from Ubisoft's servers as the game progresses.[67] It was more than a month after the PC release in the first week of April that software was released that could bypass Ubisoft's DRM in Assassin's Creed II. The software did this by emulating a Ubisoft server for the game. Later that month, a real crack was released that was able to remove the connection requirement altogether.[68][69]
In March 2010, Uplay servers suffered a period of inaccessibility due to a large-scale DDoS attack, causing around 5% of game owners to become locked out of playing their game.[70] The company later credited owners of the affected games with a free download, and there has been no further downtime.[71]
In November 2020, a collection of more than 23,000 allegedly breached websites known as Cit0day were made available for download on several hacking forums. The data consisted of 226M unique email address alongside password pairs, often represented as both password hashes and the cracked, plain text versions. Independent verification of the data established it contains many legitimate, previously undisclosed breaches. The data was provided to HIBP by dehashed.com.
In late 2013, the Crack Community forum specialising in cracks for games was compromised and over 19k accounts published online. Built on the MyBB forum platform, the compromised data included email addresses, IP addresses and salted MD5 passwords.
In December 2020, the car dealership service provider DriveSure suffered a data breach. The incident resulted in 26GB of data being downloaded and later shared on a hacking forum. Impacted personal information included 3.6 million unique email addresses, names, phone numbers and physical addresses. Vehicle data was also exposed and included makes, models, VIN numbers and odometer readings. A small number of passwords stored as bcrypt hashes were also included in the data set.
In October 2020, a security researcher published a technique for scraping large volumes of data from Gravatar, the service for providing globally unique avatars . 167 million names, usernames and MD5 hashes of email addresses used to reference users' avatars were subsequently scraped and distributed within the hacking community. 114 million of the MD5 hashes were cracked and distributed alongside the source hash, thus disclosing the original email address and accompanying data. Following the impacted email addresses being searchable in HIBP, Gravatar release an FAQ detailing the incident.
In May 2016, LinkedIn had 164 million email addresses and passwords exposed. Originally hacked in 2012, the data remained out of sight until being offered for sale on a dark market site 4 years later. The passwords in the breach were stored as SHA1 hashes without salt, the vast majority of which were quickly cracked in the days following the release of the data.
In June 2014, the Manga trading website Mangatraders.com had the usernames and passwords of over 900k users leaked on the internet (approximately 855k of the emails were unique). The passwords were weakly hashed with a single iteration of MD5 leaving them vulnerable to being easily cracked.
In February 2017, the mobile device monitoring software developer Retina-X was hacked and customer data downloaded before being wiped from their servers. The incident was covered in the Motherboard article titled Inside the 'Stalkerware' Surveillance Market, Where Ordinary People Tap Each Other's Phones. The service, used to monitor mobile devices, had 71k email addresses and MD5 hashes with no salt exposed. Retina-X disclosed the incident in a blog post on April 27, 2017.
In November 2016, the game developer Suba Games suffered a data breach which led to the exposure of 6.1M unique email addresses. Impacted data also included usernames and passwords, most of which appeared circulating in the breached file in plain text after being cracked from salted MD5 hashes. The data was provided to HIBP by dehashed.com.
In August 2020, the Dutch ticketing service Ticketcounter inadvertently published a database backup to a publicly accessible location where it was then found and downloaded in February 2021. The data contained 1.9M unique email addresses which were offered for sale on a hacking forum alongside names, physical and IP addresses, genders, dates of birth, payment histories and in some cases, bank account numbers. Ticketcounter was later held to ransom with the threat of the breached being released publicly. The data was provided to HIBP by a source who requested it be attributed to redredred@riseup.net. 59ce067264
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